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Robocop 2003 pc game
Robocop 2003 pc game







robocop 2003 pc game
  1. #ROBOCOP 2003 PC GAME SOFTWARE#
  2. #ROBOCOP 2003 PC GAME LICENSE#
  3. #ROBOCOP 2003 PC GAME PS2#
  4. #ROBOCOP 2003 PC GAME WINDOWS#

Navarro further noted the limited amount of player ammo and the large amount of ammo needed to kill each enemy. Īlex Navarro of GameSpot criticized the sound and graphics, and stated that despite the game's lengthy development period, it "has a bevy of horrible problems that render the game practically unplayable." Navarro criticized the game's difficulty, slow player movements, a poor targeting system, poor controls, and the abundance of enemies, as well as the lack of objects to hide behind. The Swedish magazine Gamereactor called the Xbox version "the worst videogame since Superman 64" (also from Titus Software). The Xbox game was particularly criticized for its lack of an in-level save option. The Xbox version received "unfavorable" reviews according to the review aggregation website Metacritic. Titus later released a GameCube version in Japan on March 4, 2004, under the title RoboCop: Aratanaru Kiki (translated as RoboCop: New Crisis in English).

#ROBOCOP 2003 PC GAME PS2#

That month, the PS2 version was released in Japan, followed by a UK release.

#ROBOCOP 2003 PC GAME SOFTWARE#

Titus Software Corporation published the US Xbox version in July 2003.

#ROBOCOP 2003 PC GAME WINDOWS#

In Germany, Titus published RoboCop for Microsoft Windows on April 25, 2003. For the United States, the PS2 version and a GameCube version were cancelled so Titus could focus on the Xbox version. By the following month, the Xbox version had been scheduled for release in April 2003. In November 2002, Titus announced that the game would be released for the Xbox in February 2003. The game would include an original story based on the RoboCop films. By May 2002, the PS2 version remained in development and was known as RoboCop: The Future of Law Enforcement, with an expected release that October. Titus Interactive Studio ultimately became the developer. By April 2001, Infogrames was brought on as the developer of a PS2 version, expected for release in November 2001. Xatrix was expected to develop the game, which would be a first-person shooter.

#ROBOCOP 2003 PC GAME LICENSE#

The license included the rights to develop it on all gaming systems, including Dreamcast, Nintendo 64, PlayStation, and PlayStation 2 (PS2). In June 1999, French company Titus Software had acquired the rights for a RoboCop video game, with a release expected for late 2000.

robocop 2003 pc game robocop 2003 pc game

RoboCop can also rescue civilians being held as hostages and can arrest enemies who surrender.

robocop 2003 pc game

RoboCop can use several weapons against enemies, including a pistol, a machine gun, a grenade launcher, and a missile launcher. The player must complete the primary objective to advance through the game, while the other objectives add to the player's final score. Each level consists of one primary objective and several secondary and bonus objectives. If the player is killed, then the level is restarted from the beginning. The player's progress is saved after the completion of each level. The game features nine large levels, each one divided into several sections. Simultaneously, RoboCop is tasked with investigating connections between a mayoral candidate, Omni Consumer Products (the creator of RoboCop), and Brain Drain. In the game, RoboCop, a cyborg police officer in Neo Detroit, is tasked with finding the people responsible for the spread of a new designer drug known as Brain Drain. RoboCop is a first-person shooter based on the RoboCop films.









Robocop 2003 pc game